May 13, 2005, 04:30 AM // 04:30
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#2
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Pre-Searing Cadet
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Druid is good...
How about a rogue/thief profession?
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May 13, 2005, 05:09 AM // 05:09
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#3
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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It's been mentioned a bajillion times and people (including myself) even came up with detailed descriptions... use the search function people.
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May 13, 2005, 06:47 AM // 06:47
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#4
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Banned
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That and none of the ideas are unique, they are from other games, sure most will be, but my point is that there is really no reason to post it, most of all with everyone else already posting it.
How about the rogues do poison damage and use daggers+backstab o.O
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May 13, 2005, 07:13 AM // 07:13
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#5
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Dubby
It's been mentioned a bajillion times and people (including myself) even came up with detailed descriptions... use the search function people.
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There was no need for that was there?
None the less it too early to be talking about new expansion packs already.
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May 13, 2005, 08:37 AM // 08:37
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#6
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Summoner, who summons minions?, like a necromancer?
I know what your thinking about, a "summoner", like FF summoner, hmmmm maybe this isn't final fantasy, and having a job that focuses souly on summoning skills would be broken, ranger already has a skill set specificaly for a perminant creature, and necromancer summons armies of undead.
It would be easier to add a Raise bone dragon to necromancer as an elite spell, or make super powerful pets available for the ranger, Summoner job just doesn't have a legitimate place.
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May 13, 2005, 09:33 AM // 09:33
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#7
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Ascalonian Squire
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My suggestion would be a Assasine/Spy class (not a thief class because the story line wont wont work with them because thiefs are considered as evil/enemies)
This Class would par up with Wars, but in a different direction.
Defense: would be between ranger and spellcasters.
Attack: on par with a Warrior, but not heavy hitting, more like fast hitting
with lower dmg
The 5 Attributes:
Fast Attack (Primary)
Dagger (Secondary)
Dual Wield (Secondary)
Assasination (Secondary)
Spying (Secondary)
Fast hitting: works similar to Fast Casting but for melee skills/ normal attacks
Dagger: works like sword/axe/hammer attributes
Dual Wield: this attribute is a little bit more complicated , and in order to not overpower this i came up with an nice solution (i think). The weapon which is in the second hand will miss to an extend. Inceasing this attribute will incease the hit chance of the second weapon aswell the skills tied to it.
Also i think it would be go to limit the weapons which the second hand can hold. So only all daggers , only short swords , and some kind of axes (which looks small) could be equipped so it wont look stupid.
Assaination: will be focusing on ranget attacks, and introduse a new weapon class, Throwing Weapons: Shuriken, Boomerrangs, Darts. They Disable the second hand like bow. The Skills will focus, poisen, desesing ... and such skills.
Spying: This Skills will include Thief and Copy Skills. Aswell some Disabling/Slowing / Chaning Skills
Last edited by Letos Mondlicht; May 13, 2005 at 11:44 AM // 11:44..
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May 13, 2005, 06:37 PM // 18:37
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#9
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Frost Gate Guardian
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Perhaps the summoner, could have the power to summon creatures or monsters that he/she defeats in combat.
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May 13, 2005, 07:32 PM // 19:32
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#11
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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They really have covered alot already... and I've seen a ton of people already mention druid, rogue, 'real monk', etc. I've tried to think of those ideas into more detail, and abstract them into something a little different or newer, http://www.guildwarsguru.com/forum/s...ead.php?t=9843.
We probably will see a rogue class of some kind, because of how many people are talking about one. I'd be a bit dulled to see an assassin and druid pop in, ala D2. Mesmer is probably the most unique and interesting class in GW, and the developers should keep the trend of interesting and innovative classes.
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May 13, 2005, 08:31 PM // 20:31
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#12
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere, Nowhere
Guild: Sith Overlords[SO]
Profession: W/Mo
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One thing I think people are missing is... won't we have to make a new character to use all these cool new classes?
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